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In my experience, though, this upending of social norms has a strange flattening effect on interactions in virtual reality...
You can see that same flattening effect brought to life, if that’s the word, in Horizon Worlds, where users choose their own avatars, but with Meta’s template, all end up looking somehow the same: joyless, determinedly winsome cartoons of themselves, like something from an Intro to French textbook. Everybody’s the same height here in Horizon Worlds; everybody’s face is symmetrical. Almost nobody is fat or old, age usually being signified only by white hair, as if it were just some nonintuitive fashion choice.